Senior 3D Character Artist (Stylized Games | Unity3D)

🏢 Jobgether · all jobs
📍 Remote France
📅 Posted Oct 26, 2026 · via Lever
✅ Verified open — last confirmed 2h ago
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This position is listed on behalf of a partner company, who manages all applications and next steps. Our partner is looking for a Senior 3D Character Artist (Stylized Games | Unity3D) based remotely in France.

Join an international game development team and create expressive, visually distinctive 3D characters that bring game worlds to life. As a Senior 3D Character Artist, you will transform 2D concepts into polished, production-ready characters, combining artistic creativity with technical precision. You will shape every detail, from silhouettes and proportions to textures, materials, and surface finishes, ensuring each character has a memorable personality. Working across the full production pipeline, you will prepare optimized assets for real-time implementation, particularly in Unity3D. You will collaborate closely with Concept Artists, Animators, Rigging Specialists, and Technical Artists to deliver characters that look exceptional and perform reliably in-game. This fully remote, long-term opportunity offers creative ownership, international collaboration, and opportunities for professional growth.

Accountabilities:
As a Senior 3D Character Artist, you will take ownership of character creation from initial blockout through final in-engine implementation. You will combine strong artistic judgment with efficient production techniques to deliver appealing, technically sound characters that meet visual, gameplay, and performance requirements.

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Create high-quality stylized 3D characters with distinctive silhouettes, appealing proportions, and memorable personalities.

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Model, sculpt, UV map, texture, and refine characters throughout the production pipeline, from early blockout to final delivery.

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Translate 2D concepts into compelling 3D assets while preserving the original artistic intent, character identity, and visual storytelling.

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Develop stylized materials, textures, and surface details that enhance character appeal and maintain a cohesive visual style.

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Maintain visual consistency across character collections while allowing for individuality and creative variation.

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Prepare optimized, game-ready character assets for real-time engines, particularly Unity3D.

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Manage polygon budgets, UV layouts, texture atlases, levels of detail (LODs), and material constraints to meet performance targets.

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Collaborate with rigging and animation teams to ensure appropriate topology, reliable deformation, and support for expressive character performances.

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Integrate character assets into the game engine and review their visual quality, technical implementation, and overall presentation.

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Balance artistic ambition with gameplay readability, mobile performance considerations, and production constraints.

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Work closely with Character Art Directors, Concept Artists, Animators, and Technical Artists to achieve project objectives.

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Participate in artistic reviews, contribute to quality standards, and provide constructive feedback or support to other artists when needed.

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Identify opportunities to improve character appeal, visual consistency, asset quality, and production workflows.

Requirements:

You are a skilled 3D Character Artist with a strong artistic foundation, a passion for stylized character design, and a thorough understanding of real-time game production. You can independently deliver high-quality assets, solve artistic and technical challenges, and collaborate effectively with multidisciplinary teams to bring creative concepts to life.

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At least 5 years of professional experience as a 3D Character Artist in game development.

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Experience contributing to commercially released games.

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An exceptional portfolio showcasing high-quality stylized 3D characters, strong artistic fundamentals, and distinctive visual design.

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Excellent understanding of anatomy, stylized proportions, shape language, color, and character appeal.

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Strong skills in 3D modeling, sculpting, UV mapping, texturing, and material creation.

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Proficiency in Maya, Blender, ZBrush, Substance 3D Painter, or equivalent professional tools.

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Experience preparing optimized character assets for real-time game engines.

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Understanding of character deformation, rigging requirements, and animation-friendly topology.

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Ability to interpret 2D concepts accurately and maintain a consistent artistic style throughout production.

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Strong communication skills, attention to detail, and independent problem-solving abilities.

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Fluency in English.

Additional experience that would be advantageous includes:

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Hands-on experience with Unity3D and mobile game development.

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Familiarity with pixel-inspired, simplified, or highly stylized visual aesthetics.

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Experience creating humanoid characters, creatures, and other non-human designs.

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Knowledge of stylized shaders and character material workflows.

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Experience with procedural workflows or character customization systems.

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Experience mentoring or supporting other character artists.

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Previous experience working in a co-development environment.

Benefits:

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Fully remote working environment with an international team.

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Competitive compensation.

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Flexible contract options.

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Full-time, long-term collaboration opportunities.

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High artistic ownership and influence over character quality and presentation.

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Collaboration with experienced character artists, animators, and international creative teams.

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Opportunities to contribute to visually distinctive game development projects.

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Professional development and long-term growth opportunities.

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Annual team retreats and a supportive studio culture.

Flights + hotels

This role requires you to be in France. If that means relocating or flying in, it is worth checking fares before you commit to a start date.

Compare flights and hotels →

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