Senior Combat Designer - Freelance

🏢 CI Games · all 5 jobs
📍 United Kingdom
📅 Posted Sep 18, 2026 · via Himalayas
🏷 Combat Design, Game Design, Game Development, Level Design, Enemy Design, Combat Designer +6 more
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Join CI Games and be part of shaping the future of gaming . As we embark on an ambitious strategic roadmap with major releases planned for 2026-2028, we're seeking a talented and dedicated Senior Combat Designer to help us create ground-breaking experiences that captivate players worldwide.

A career at CI Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn and collaborate with some of the most talented people in the industry.
Key Responsibilities:
Combat Systems & Enemy Design

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Develop our approach to combat by building upon and refining the project's core systems.

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Pitch, prototype, implement, balance, and ship a wide variety of enemy archetypes and/or bosses.

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Tune the combat experience at the micro level: animation lengths, I-frames, Hit boxes, and frame-data polish.

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Collaborate to structure enemy behaviour in conjunction with overarching RPG mechanics and game progression, including weapon levelling, stats, and character builds.

Technical Implementation & Oversight

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Implement character combat behaviours using Unreal features such as Behaviour Trees, Animation Graphs, and Blueprints.

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Provide Gameplay Programmers with comprehensive technical requirements and collaborate to achieve the desired feature implementation.

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Build basic combat level setups to communicate design intent to Level Design, Art, and Production departments.

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Address bugs and gameplay issues to ensure a stable, polished product through to shipping.

Collaboration & Documentation

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Work with other departments (Character Art, Animation, VFX, Audio, etc.) to ship characters with state-of-the-art levels of polish.

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Create clear, concise, and visually oriented design material explaining mechanics, features, and systems.

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Help assess project progress and quality by utilizing results from usability, focus, and in-house playtests.

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Provide constructive feedback and propose solutions to improve the quality of the current project or future titles.

Key Requirements:

- 5+ years of Game Design experience.

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Demonstrable prior experience as a Combat Designer for several years or in a comparable role.

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A deep passion for and expertise in the Soulslike genre.

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Preferably have shipped at least 1 AAA title in a design capacity.

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Excellent knowledge of gameplay mechanics, features, and what makes modern games work.

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Familiarity with Unreal Engine and experience with the creation of Blueprints.

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Excellent communication, interpersonal, and organizational skills are essential for this role.

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An open and creative mind with the ability to work well under pressure and meet deadlines.

What we offer:

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5 months freelance contract with immediate start.

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Remote work with flexible schedules (core working hours 10am-4pm CET), allowing you to work alongside talented individuals from around the world.

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An opportunity to work with cutting-edge technologies and stay at the forefront of the gaming industry.

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A diverse and inclusive workplace that celebrates all backgrounds, regardless of race, religion, gender, sexual orientation, national origin, age, disability, or social status.

Originally posted on Himalayas

Flights + hotels

This role requires you to be in the United Kingdom. If that means relocating or flying in, it is worth checking fares before you commit to a start date.

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