Hard Surface Artist (Contract)
Bladework Games is a new game studio building a brand new living, online, IP for the PC first and cross platform future. We're creating a new take on the ARPG genre, focusing on exciting combat, multiplayer mayhem, and the creation of a truly fun gameplay experience.
We're looking for a hard surface artist, who will create aesthetically pleasing character armor and weapons/items. As a Hard Surface Artist, you will be responsible for creating high-quality characters, weapons, and other related assets and in doing so, help bring our Characters and their arsenal to life. You would be a great fit if you love visceral action games and enjoy creating stylized art that stands out from the crowd.
If this sounds appealing to you, we'd love to chat.
Responsibilities
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Create clean, stylized, precise box modeling hard surface shapes.
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Very strong foundation of 3D modeling for hard surface focusing on hero props, weapons, and vehicles.
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Build game-ready low-poly meshes, proper and efficient UV layouts, (LOD) assets that run smoothly in real-time engines. (Unreal focus)
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Deep understanding of proper topology, baking, rig ready, game optimized meshes.
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Experienced in game art asset creation tooling in a variety of software packages including Maya, Zbrush, Substance Painter, and Unreal.
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Exceptional texturing and shading (PBR focus) ability. Ability to author materials from scratch in substance painter and or designer
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Strong background with P4V and optimized game ready pipelines.
Requirements
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Highly proficient with Maya, ZBrush, and Substance Designer & Painter
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3+ years in the game industry with at least one shipped title
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Strong high and low poly modeling skills, with demonstrated skill in quality baking of textures
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Awareness of architecture, engineering fundamentals, PBR materials and lighting
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Excellent communication skills and the ability to work collaboratively
Pluses
- Experience with Unreal Engine
- Strong concept development skills
- Knowledge of basic color theory
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Understand the principles of good composition
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Ability to be resourceful and come up with creative solutions
Portfolio Requirements
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A web portfolio that demonstrates a range of high quality 3D rendered samples and 2D texture art
- Examples of lit interiors/exteriors
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A range of hard surface and organic models
- Samples from previous industry work
Portfolio Pluses
- Architectural rendering samples
- Environment art concept samples
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Complex material examples in Unreal Engine
Originally posted on Himalayas
This role requires you to be in the United States. If that means relocating or flying in, it is worth checking fares before you commit to a start date.
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