Hard Surface Artist (Contract)

🏢 Bladework Games · all Bladework Games jobs
📍 United States
📅 Posted 2026-09-10 · via Himalayas
🏷 Hard-Surface-Artist,3D-Artist,Game-Artist,Prop-Artist,Character-Artist,Contract-Artist,Contract-VFX-Artist,Texturing-Artist
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Bladework Games is a new game studio building a brand new living, online, IP for the PC first and cross platform future. We're creating a new take on the ARPG genre, focusing on exciting combat, multiplayer mayhem, and the creation of a truly fun gameplay experience.

We're looking for a hard surface artist, who will create aesthetically pleasing character armor and weapons/items. As a Hard Surface Artist, you will be responsible for creating high-quality characters, weapons, and other related assets and in doing so, help bring our Characters and their arsenal to life. You would be a great fit if you love visceral action games and enjoy creating stylized art that stands out from the crowd.

If this sounds appealing to you, we'd love to chat.

Responsibilities

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Create clean, stylized, precise box modeling hard surface shapes.

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Very strong foundation of 3D modeling for hard surface focusing on hero props, weapons, and vehicles.

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Build game-ready low-poly meshes, proper and efficient UV layouts, (LOD) assets that run smoothly in real-time engines. (Unreal focus)

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Deep understanding of proper topology, baking, rig ready, game optimized meshes.

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Experienced in game art asset creation tooling in a variety of software packages including Maya, Zbrush, Substance Painter, and Unreal.

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Exceptional texturing and shading (PBR focus) ability. Ability to author materials from scratch in substance painter and or designer

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Strong background with P4V and optimized game ready pipelines.

Requirements

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Highly proficient with Maya, ZBrush, and Substance Designer & Painter

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3+ years in the game industry with at least one shipped title

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Strong high and low poly modeling skills, with demonstrated skill in quality baking of textures

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Awareness of architecture, engineering fundamentals, PBR materials and lighting

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Excellent communication skills and the ability to work collaboratively

Pluses

- Experience with Unreal Engine

- Strong concept development skills

- Knowledge of basic color theory

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Understand the principles of good composition

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Ability to be resourceful and come up with creative solutions

Portfolio Requirements

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A web portfolio that demonstrates a range of high quality 3D rendered samples and 2D texture art

- Examples of lit interiors/exteriors

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A range of hard surface and organic models

- Samples from previous industry work

Portfolio Pluses

- Architectural rendering samples

- Environment art concept samples

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Complex material examples in Unreal Engine

Originally posted on Himalayas

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