Executive Producer

🏢 Pixaera
📍 France
📅 Posted Sep 11, 2026 · via WorkableBoard
🏷 Remote
Apply on original site ↗

Who are we?

We are a team of driven individuals who strongly believe in the positive impact gaming and AI will have on the learning world. Today, we're helping enterprise businesses transition from video to gamified learning experiences that far outperform their traditional counterparts. If you strive to work in a creative and high-output environment, read on.
Who are we looking for?

Someone to make our content the best in this industry.

Our players are refinery technicians, data centre engineers and offshore crews. What they learn from us decides whether they go home at the end of a shift. That is a higher bar than entertainment, not a lower one: the work has to be immersive enough to hold someone at the end of a twelve hour shift, and accurate enough to be trusted with their safety. Most training in this sector is neither. We think that is the opportunity.

You own the slate: what we make, whether it is good enough, what it costs us and how fast it gets out of the door. You report to the CEO, the craft leads report to you, and an experienced lead producer drives delivery, so your job is to set the direction, hold the bar and make the people around you better rather than to run a schedule.

If you have been an Executive Producer who owned a game and its team rather than its calendar, you will recognise the shape of this. The difference is what is at stake when you get it right.
You will be responsible for:
The work
- The craft bar. The ambition is that nobody in this industry makes more immersive or more compelling content than we do. You set that standard, you defend it, and you say no when work is not ready to go in front of a customer.
- Staying close to the craft. In your first month you will build a module end to end, and you stay close enough after that to know when something is wrong before someone comes to tell you.
- Content that is right, not just good. Our modules teach people how not to get hurt, so factual and procedural accuracy is a liability question rather than a quality one. You will not do the safety review yourself. You own the function that does, and you build the system that means nothing reaches a customer without it.
- Learning design and curriculum. Our content is keyed to industry safety standards, and that credibility is a large part of what a customer is buying. You lead the specialists who design it and you own the standard they work to. You are not expected to be an instructional designer.
- Localization at scale. We ship in dozens of languages, and voice, locale quality and per-language review are a significant part of what production does. The lead producer runs it. You are accountable for it working.

Go to market
- You are the content side of every significant commercial conversation: what we can build, at what quality, for what investment, on what timeline. Sales and customer success depend on you to make commitments that hold.
- Proposals and bids. Scoping, feasibility and costing for RFPs, statements of work and customer proposals, and the judgement call on what we should not take on at all.
- Vertical plays, partnerships and campaigns that need content behind them, including the demo and prototype work that opens doors.
- Pricing that holds up. Real production costs from your side feed what we quote, so commercial promises are built on what things actually take.

The team
- You lead the content team and you are accountable for what it costs. Hiring, developing and shaping it, with the CEO.
- Leading and coaching the craft leads: art, design, production, learning design and the teams that support them. Your value to them is breadth. You have led across enough disciplines to coach each of them inside their own, and to grow them into owners rather than do their jobs.
- Setting the conditions for delivery. The lead producer owns the schedule and drives it. You own the priorities, the quality bar and the constraints they work inside, and you clear the blockers they cannot.
- Ca

← All remote jobs

Get remote game development | full-time jobs like this by email

One weekly digest. No spam, unsubscribe anytime.

Similar for you