Staff Motion Designer - MetaMask

🏢 Consensys · all Consensys jobs
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💰 USD 146,000 - 218,000 / annual
📅 Posted 2026-09-06 · via Himalayas
🏷 Motion-Design,Design-Systems,Web3-Design,Interaction-Design,UI-Animation,Motion-Graphics-Designer,Motion-Graphics-Animator,Video-Motion-Designer,Senior-Motion-Designer,Staff-Designer,Design
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Please note that we are unable to consider applications from candidates based in France, Italy, or Germany for this role.

Consensys is the leading blockchain and web3 software company. Founded by Joe Lubin, CEO of Consensys and Co-Founder of Ethereum in 2014, Consensys has been at the forefront of innovation, pioneering technological developments within the web3 ecosystem.

The financial system is being rebuilt on open, programmable infrastructure, and Consensys is helping power that transition. From MetaMask, the platform trusted by tens of millions of users worldwide, to Linea, the only 100% proven zkEVM rollup and an emerging home for institutional ETH capital, Consensys builds products and infrastructure that enable users, developers, and institutions to participate in the next generation of the internet.

Our mission is to unlock the collaborative power of communities by making the decentralized web universally easy to access, use, and build on.

Joining Consensys means working with a fully remote, globally distributed team of technologists, designers, cryptographers, product thinkers, and researchers who are building the next layer of the internet. You'll be exposed to new ideas, emerging technologies, and complex challenges that push you to stay at the top of your game while helping scale products and infrastructure used by tens of millions of users and thousands of developers across the web3 ecosystem. You'll join a network of builders that reaches the edge of our ecosystem. Consensys alumni have moved on to become tech entrepreneurs, CEOs, and team leads at tech companies.

About the Design Team

MetaMask's design team aims to establish MetaMask as the premier wallet in fintech, elevating the craft of design and leading the industry as the next phase of decentralized finance unfolds. Our goal is to reduce friction while preserving user trust, so more people can safely explore the world of Web3.
What you’ll do

MetaMask is used by millions of people as their gateway to web3. As the product grows, so does the need for experiences that feel clear, responsive, and human. Motion plays a big role in that.

We’re looking for a Staff Motion Designer to join our Design Systems team. In this role, you’ll shape how motion shows up across MetaMask—from small interaction details to larger moments of expression. A core part of the work is defining a shared motion language and building systems that help teams use it consistently across the product.

This role sits within the design system, but it’s not just about documentation. You’ll be making things—prototyping, exploring, refining—and working closely with designers and engineers to bring motion into the product in a way that scales.
What you’ll work on

- Use motion to make the product easier to understand—helping people see what’s happening, what changed, and what to do next

- Define a clear, shared motion language for MetaMask—how things move, respond, and feel across surfaces

- Build patterns, guidelines, and reusable assets that allow motion to scale across teams and platforms

- Introduce moments of delight where they add value, without getting in the way

- Partner with product designers and engineers to bring motion into the product in a way that feels natural and performs well

- Use prototypes to explore and communicate interaction ideas

- Contribute to the overall level of craft across the team through feedback and collaboration

Would be great if you brought this to the role

- You’ve spent 6+ years working with motion in digital products, using animation and interaction to make complex experiences easier to understand

- You define motion languages and patterns that create consistency across screens, features, and platforms

- You build scalable systems—guidelines, reusable assets, or components—that help teams apply motion without starting from scratch

- You work closely with engineers to bring motion into production in ways that feel smooth, perform well,

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