Senior Unity Technical Artist
Senior Unity Technical Artist (Remote)
Seismic Squirrel LLC
Job Title: Senior Unity Technical Artist
Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.
Role: Create and integrate into Unity various art and VFX assets.
Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.
Location: USA or Canada (Remote) โ Must reside within the UTC-4 to UTC-8 timezones.
Company Size: 24
Pay Rate: $55-70 USD per hour โ Depends on skills and experience.
Job Type: Contract-to-Hire (see below)
Portfolio Required: All applicants must submit a portfolio representing their artwork.
Overview
We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity. They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.
This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM โ 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.
Quests
- Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
- Create and integrate 3D models, including vehicles, environment objects, props, and textures.
- Create and integrate 2D and 3D VFX, materials, shaders, and animations.
- Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
- Optimize and profile visual elements to ensure suitable frame rates and load times.
- Provide interesting and effective visual solutions for challenging art requirements.
- Prototype new visual concepts.
- Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
- Troubleshoot art problems within our videogames.
- Mentor other artists as they expand their technical art skills.
- Educate and explain technical art concerns to the rest of the development team.
- Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
- Participate in internal game testing and feedback from an artistic perspective.
- Help to create and maintain core technical documentation.
- Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.
Character Stats
- 8+ years of experience as a technical artist working in professional videogame development.
- Experienced through the full lifecycle of videogame development from start to finish:
concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
- Deeply understands perspective and lighting.
- Able to work within an established artistic style.
- Familiar with technical artistry best practices, design patterns, and unit testing.
- Understands Unity, its render pipelines, and how it interacts with various forms of art.
- Excellent problem-solving skills, resourceful, able to find solutions when needed.
- Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
- Strong self-discipline, motivated, a self-starter with a drive for excellence.
- Organized, detai