Senior Product Designer (Illustration & Motion, EdTech)

🏒 Miaplaza · all Miaplaza jobs
πŸ“ Worldwide
πŸ’° EUR 60,000 - 90,000 / annual
πŸ“… Posted 2026-08-20 Β· via Himalayas
🏷 Product-Designer,Illustration-Design,Motion-Design,EdTech-Designer,Senior-UI-UX-Artist,Senior-Animation-Designer,Senior-Learning-Experience-Designer,Senior-UX-UI-Designer,Senior-Motion-Designer,Senior-Product-Design,Design
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Location: 100% remote (EMEA, CETΒ±2), with team gatherings in person a few times a year Hours: Full-time, 40 hours per week Pay: €60.000 to €90.000 annually, adjusted by experience and location At Miaplaza , we build homeschool platforms that kids aged 4–18 actually want to use β€” Miacademy, MiaPrep, and our Online High School are serving over 150.000 students today. Our product foundations are strong. What we want next is a step change in how our products feel : more expressive illustration, more purposeful motion, more moments of craft that turn a lesson into something a kid remembers. We're hiring a Senior Product Designer whose craft anchor is illustration and motion. Our design team is small and senior, five designers when you join, and each brings a distinct strength: brand, design systems, research, and now yours The role You'd own product design for the student learning experience end-to-end: from problem framing through delivery, in a Product Trio with a PM and EM who have strong opinions and expect yours. This is product work with real trade-offs β€” pedagogical, technical, and business β€” and you're accountable for how it lands, not just how it looks. Beyond Curriculum, you'd set the illustration and motion bar for all of Miaplaza : the standards, motion principles, and character direction that the other designers and the design system build from. A defining part of the role is art-directing AI-assisted production. You'd build the prompts, references, and review process that let a small team produce quality illustration and motion at a scale hand-crafting alone can't reach. We don't expect you to know every current tool β€” we expect the taste and judgment to direct output rather than accept defaults. You'd report to the Head of UX, with regular 1:1s covering craft, product, and career growth. The direction is upward: deeper craft leadership, cross-product influence, or both. Requirements You must have all of these to be considered: - A portfolio of shipped digital product work β€” not only concepts or standalone pieces - At least 2 years working inside a product team, collaborating with PMs and engineers - Strong illustration or motion skills, with at least 1 year focused on either as a primary craft - Proficiency in Figma - Some experience directing or guiding visual work produced by others β€” freelancers, junior designers, or AI tools You’ll stand out if you also have: - Deep motion skills in product contexts: interactions, transitions, onboarding, character animation - Experience using AI image or motion tools as production accelerators - Confidence running your own usability research, not just receiving findings - Multi-brand or education-focused design experience - Accessibility practice, especially for neurodivergent audiences This probably isn’t right for you if: - Your work hasn't yet lived inside a live product with real constraints - You prefer well-scoped tasks over shaping ambiguous problems - You see AI tools as either a threat to craft or a shortcut around it Our hiring process As a remote company, we receive a large number of applicants, and finding the best fit for this role is our top priority β€” that’s why our process is longer than usual. At every stage, we try to be respectful of your time and grateful you’re spending it with us. - Application and eligibility check β€” work authorization, timezone, availability - Async assessment β€” 12 scenario-based, multiple-choice questions (~30 min) + when qualifying; 3 open questions (max. 45 min) - If you pass the multiple choice section, you will asked to complete 3 open written questions (max. 45 min) - Portfolio review β€” the design team will review your best work and thinking - Behavioral interview β€” a conversation with our People team about how you work - Take-home design task β€” ~60 minutes, scoped for this role, AI tools encouraged - Hiring team interview β€” with a design team member and the Head of UX

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