Senior Animation Programmer (Mexico/Remote)
- Mexico or remote, fulltime
Your responsibilities:
- Develop and maintain advanced character animation systems in UE4/UE5;
- Prototype, research into and develop new animation techniques, such as: procedural or physics-based animation, motion matching, etc.;
- Work closely with riggers, animators, designers, and other teams to improve the animation pipeline and workflow;
- Develop, support and streamline the connections between technical animation, AI, physics and network systems.
REQUIRED QUALIFICATIONS:
- Strong C++ programming skills;
- 5+ years of experience developing AAA games;
- Strong understanding of the entire animation pipeline (mocap – in-game realization);
- Firsthand experience with standard animation techniques such as rigging, skeletons, state machines, ragdolls, IK, compression, morph, facial animation, etc.;
- Experience using and basic understanding of animation software such as Havok Behavior, Morpheme, Natural Motion;
- Experience of cutting-edge animation techniques, such as motion matching, procedural or physics-based animation;
- Experience of various animation software, such as: Maya, 3DS Max, Motion Builder etc.;
- Strong understanding of the animation pipeline and team workflow.
BONUS QUALIFICATIONS:
- working knowledge in software management systems like JIRA or similar software.
Originally posted on Himalayas
This role requires you to be in Mexico. If that means relocating or flying in, it is worth checking fares before you commit to a start date.
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