Houdini Artist
Houdini Technical Artist with Omniverse Experience
FS Studio is seeking a Houdini Technical Artist with Omniverse Experience to create procedural scenes and objects for synthetic data and robotic simulations in Nvidia Omniverse.
Responsibilities
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Work with the creative services team to design and create procedural scenes and objects for synthetic data and robotic simulations in Nvidia Omniverse.
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Must have industry/enterprise experience e.g. warehousing, robotic arms, manufacturing, automation, etc
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Collaborate with Sr. Technical Artist and Lead Artist to create photo realistic quality scenes and objects.
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Write clean, efficient, and maintainable code.
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Ensure the quality and performance of the final product.
Requirements
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Procedural modeling and scene generation in Houdini are required.
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Strong knowledge and practical experience in USD workflows are required.
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Demonstrated aptitude and knowledge of Python for Houdini and USD pipelines are required.
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Familiarity with version control systems is required.
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Nvidia Omniverse experience is preferred.
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Unreal Engine and Unity experience is preferred.
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Blender geometry nodes knowledge is preferred.
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Familiarity with other programming languages such as Java or C++ is a plus.
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Experience with cloud-based services and APIs is a plus.
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The ability to work independently and as part of a global, remote team in a fast-paced environment is mandatory.
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Strong communication and problem-solving skills are mandatory.
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Must be able to speak and conduct business in English is mandatory.
- Portfolio of work is mandatory.
This position is open to international candidates.
Originally posted on Himalayas