Contract Staff Software Engineer - Performance Graphics (C++,Rust, WebGL)

🏢 Mozilla · all 46 jobs
📍 Remote Canada
📅 Posted Sep 22, 2026 · via Greenhouse
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The role

You will take on the ongoing maintenance and engineering work in Firefox’s Graphics area (rendering, compositing, images, canvas, WebGL). You help keep the graphics code healthy.

Responsibilities

- Own day-to-day Graphics maintenance: bug fixes, regressions, test upkeep, incoming issues.

- Diagnose and fix graphics problems across platforms (Windows, macOS, Linux, Android).

- Carry code review and routine upkeep so the FTE engineers can focus on performance.

Definition of done

A healthy Graphics area, backlog and regressions kept down, with the team’s senior engineers freed to focus on performance.

Required qualifications

- Strong C++ and/or Rust.

- Knowledge of graphics frameworks and GPU architecture.

- Strong debugging and optimization in a multithreaded codebase.

- Able to work independently and lead technically in a large, mature codebase.

Preferred

- Shader languages; mobile/Android; open-source collaboration.

Hiring Ranges:

Canada Tier 1 Locations
$145,800 — $186,172 CAD

Canada Tier 2 Locations
$131,400 — $154,600 CAD

Flights + hotels

This role requires you to be in Canada. If that means relocating or flying in, it is worth checking fares before you commit to a start date.

Compare flights and hotels →

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