3D Hard Surface Artists (Mid to Senior Level)
Our AAA Art team is growing!
Are you a skilled Hard Surface Artist with a passion for creating high-quality, realistic assets for immersive gaming experiences? We are looking for talented and creative individuals to join our team and bring their expertise in hard surface modeling to our exciting projects!
- Design and create high fidelity hard surface 3D weapon & vehicles using tools like Autodesk Maya, ZBrush, Substance Painter, and Substance Designer.
- Ensure assets are optimized for real-time rendering while maintaining a high level of quality and realism.
- Develop clean and efficient topology, UV layouts, and texture maps to meet industry and project standards.
- Collaborate closely with concept artists and leads with artistic direction and gameplay needs.
- Adhere to project guidelines, keeping leads and project managers updated on task progress.
- Actively participate in team meetings, reviews, and critiques to improve workflows and maintain a collaborative environment. Implement feedback effectively and make revisions as needed to meet quality expectations.
- Conduct research and stay up-to-date with industry trends, tools, and techniques to continually improve workflow and asset quality.
- Fulfill any other assigned responsibilities with diligence and a commitment to excellence
This role requires you to be in the Philippines. If that means relocating or flying in, it is worth checking fares before you commit to a start date.
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