2D Artist for Real-Money Slots Studio

🏒 RecruitPro · all 9 jobs
πŸ“ Czechia, Hungary, Poland +3 more
πŸ“… Posted Oct 8, 2026 Β· via Himalayas
🏷 2d Artist, Game Artist, Slot Game Art, Concept Artists, Igaming Artist, 2d Game Artist +2 more
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🎨 2D Artist (AI-driven) for Real Money Slot Games

About the Employer

We are a Slot Studio specializing in the full-cycle creation of high-quality real-money slot games for the global market.
With a fully remote, multicultural team across Cyprus, Armenia, Dubai, Ukraine, and Romania, we focus on building unique slot experiences where quality always comes before quantity.

Each title is crafted with strong visual identity, balanced math, and polished execution to deliver engaging gameplay for players worldwide.
Product Description

We create high-quality slot games for web and mobile platforms, distributed globally through leading iGaming operators.

Our games combine:
🎰 engaging mechanics

🎨 strong visual style
βš™οΈ optimized production pipeline
Team

Our team includes specialists across the full production cycle:

Front-End Developers
Backend Engineers
Technical Artists

Spine Animators & Animation Lead
Game Designers & Head of Product
Game Mathematicians
QA

As a 2D Artist, you will work closely with animators, designers, and developers to deliver high-quality visual content aligned with the game concept and production requirements.
Artist’s Stack

Adobe Photoshop (essential), Illustrator (optional), AI-generated art tools (pipeline could depend on artist preferrences), TexturePacker (or similar), basic understanding of Spine pipelines.
Key Responsibilities (First 3 Months)

-
Create high-quality slot game art concepts based on given themes

-
Build complete art packages (logos, reelframes, symbols, UI, backgrounds, etc) ready for production

-
Use AI tools to speed up concepting and routine asset generation

-
Adapt visuals to semi-realistic style and project requirements

-
Finalize and polish renders manually based on stakeholder feedback

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Prepare assets for slicing and integration into the game client

-
Collaborate with animators on asset readiness for animation

-
Work with developers and QA during implementation

⏱ Average art production timeline: 2–3 weeks per game
Soft Skills

Strong artistic taste and attention to detail
Ability to work within deadlines

Clear communication in a distributed team
Proactive approach to simplifying workflows
Openness to feedback and iteration
Cultural Fit

Team-oriented mindset and anti-toxicity values
Passion for visual quality and craftsmanship
Respectful collaboration across cultures

Growth mindset aligned with the studio’s scaling journey
Required Experience

3+ years of commercial experience as a 2D Artist in game development
Experience working on slot games or iGaming projects is a strong advantage
Strong skills in:

- composition

- color theory

- lighting

- form

Ability to work in semi-realistic style

Experience with AI-generated art workflows in production

Understanding of asset preparation pipelines and game production flow

Ability to deliver complete, production-ready art packages
English Level
Intermediate (B2) or above

⚑ Note: Russian/Ukrainian is a plus for internal communication
Work Format
Fully remote setup

Flexible working hours with alignment to GMT+2 when needed
Employment Type

Basic Service Agreement (BSA) with Cyprus-based company
Includes NDA for IP protection
Compensation

πŸ’° Paid in USDT (TRC-20)
πŸ“… Monthly payments

πŸ’¬ Rate depends on experience and portfolio
Benefits

Fully remote collaboration
Compensation for tools and software
1 day off per month for any purpose

Optional coworking support
Internal knowledge sharing
Growth opportunities as the studio scales
Recruitment Process

Test Task – mandatory (art production task)
Interview with Studio Owner

➑ Final decision is made shortly after the final stage

Originally posted on Himalayas

Flights + hotels

This role requires you to be in Czechia +5. If that means relocating or flying in, it is worth checking fares before you commit to a start date.

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