VFX Artist (3-month contract)

🏢 Blackbird Interactive · all Blackbird Interactive jobs
📍 Canada
💰 CAD 75,000 - 85,000 / annual
📅 Posted 2026-08-08 · via Himalayas
🏷 VFX-Artist,Visual-Effects-Artist,FX-Artist,Game-VFX,Real-Time-VFX,Contract-VFX-Artist,Freelance-VFX-Artist
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Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
Our studio operates as a remote-first workplace, offering flexible work arrangements.
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is seeking a passionate VFX Artist to join our team on an upcoming Third Person Action Shooter .

Do you have a broad range of creative and technical experience building VFX in Unreal Engine 5? Are you skilled at creating art under a strong technical brief? If so, we’d love to hear from you!

At BBI, we’re a creative-fueled, future-driven, independent game studio where top talent can grow their careers while working on both world-class IPs and original creations across multiple genres. You’ll join a fast-moving team developing aThird Person Action Shooter.

We support remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured.

Please include a link to yourshowreel with your Resume.

Responsibilities

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Create and develop real-time VFX using Unreal Engine 5 and Niagara

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Work with the Creative Leads to author immersive VFX for an FPS game

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Problem-solve and support tools and tech development to achieve visual and performance targets in engine

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Monitor deliverable progress, manage assigned scope and requested changes, and follow through on commitments

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Ensure FX assets meet technical requirements for Unreal Engine 5

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Work independently with minimal supervision, while collaborating effectively within the team and taking ownership of problems

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Document tools and production pipelines in a clear and understandable way

Requirements

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2+ years of proven gameplay development experience

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Demonstrated ability to work on multidisciplinary project teams and adapt to changing priorities throughout the product life cycle

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Excellent communication and presentation skills

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Experience with Unreal Engine 5 and Niagara

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Experience with dynamic FX scaling and variable integration at runtime

Pluses

- Unreal Blueprint Experience

- Unreal chaos destruction experience

Originally posted on Himalayas

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