Technical Artist

🏒 Hitapps · all Hitapps jobs
πŸ“ Worldwide
πŸ“… Posted 2026-08-07 Β· via Himalayas
🏷 Technical-Artist,Game-Development,Graphics-Programming,VFX-Artist,Shader-Development,Technical-Artist-(Game-Industry),Lead-Technical-Artist,Technical-Art,Game-Development-Technical-Artist
Apply on original site β†—

🧩 Hitapps is a GameDev company specializing in Puzzle Games. We have several successful products in both categories with a combined total of over 150M+ downloads, and we are regularly featured in the top charts in the Games section.
Our culture is built on transparency, we are results-oriented and respect the improvement.

Currently, we are seeking a skilled Technical Artist .

Your Role:

- Import, configure, and optimize 2D assets (sprites, atlases, sprite sheets) with mobile-ready import presets;

- Set up texture compression per platform, balancing quality / build size / RAM;

- Manage Asset Bundles, Addressables, and the resource build process;

- Write shaders and work with the Built-in Render Pipeline, exposing parameters for artists;

- Shader animations and procedural effects: dissolve, distortion, SDF, material tweening;

- Build VFX components for artists: particles, glows/emission, decals, trails, plus tools and presets;

- Profile performance and implement optimizations: draw calls, batching, overdraw, texture weight, particles;

- Build and improve the technical pipeline: tools, scripts, and plugins (C#, UI Toolkit) for artists and animators;

- Work closely with artists, game designers, animators, and programmers β€” translating creative requirements into technical solutions and vice versa;

- Write and maintain technical documentation for pipelines and tools;

- Debug and resolve technical issues at the intersection of art and code.

What makes you a perfect fit?

- Minimum 3 years of experience in mobile gaming projects;

- Understanding of Data Oriented Design Principles as a plus;

- Experience optimizing games for mobile platforms;

- Understanding of client-server interaction;

- Proficient in C# and ShaderLab/HLSL;

- Expert-level understanding of the full art pipeline: modeling, texturing, rigging, animation, lighting, and VFX;

- Experience designing and maintaining shader/material systems at scale for a full project;

- Attention to detail and systems-level thinking;

- Deep understanding of Unity and the impact of Garbage Collection, Reflection, LINQ, etc. on performance.

What we offer:
πŸ’³ Competitive compensation;
🏝 100% recovering for vacations, sick leaves;
πŸš€ 12 additional paid day offs per year;
πŸ† Budget for personal education, language courses & sports activities;
🌍 Conference attendance: you can join top industry events;
🀝 Zero bureaucracy and a supportive, transparent culture.

Let’s create hits together!

Originally posted on Himalayas

← All remote jobs