Systems Designer

🏢 Devoted Studios · all Devoted Studios jobs
📍 Canada
📅 Posted 2026-07-02 · via Himalayas
🏷 Game-Design,Economy-Design,Live-Service-Design,Game-Development,Player-Progression-Design,Monetization-Design,Senior-Systems-Designer,Senior-System-Designer,System-Design
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Devoted Studios is a globally remote game development company specializing in Co-development, Porting, and End-to-End Art Production for the global gaming industry. With a distributed team we collaborate across time zones to support projects on all major platforms, engines and styles - from AAA titles to emerging technologies.

Our team includes world-class talents who bring deep expertise in external development, pipeline optimization, and creative problem-solving. Whether it’s porting games to new systems, enhancing gameplay features, or crafting stunning visuals, Devoted Studios operates as a trusted, flexible extension of our partners’ internal teams.

We are proud to be the development partner of choice for industry leaders such as:

- 2K

- Xbox

- Meta

- Obsidian Entertainment

- Turtle Rock Studios

- Gearbox Software

At Devoted Studios , we’re committed to making outsourcing more efficient, collaborative, and impactful. If you're passionate about co-development, game art, or solving technical challenges on a global scale.

We are hiring a Systems Designer with expertise in economy design, monetization, and player progression to support live and evolving games across our co-development partnerships. You will design, tune, and maintain the systems that shape player engagement, reward structures, and long-term progression, ensuring they are balanced, sustainable, and clearly communicated.

This is a collaborative, data-informed role at the intersection of player motivation, system health, and live game performance.
Key Responsibilities:

- Design and own player progression systems, including XP curves, unlock pacing, milestone rewards, progression loops, and long-term engagement structures.

- Build, tune, and maintain in-game economies, including currencies, sinks and sources, item valuation, reward distribution, and exchange systems.

- Design monetization systems and content structures that align with player trust and support long-term engagement, including seasonal content, stores, passes, and other live-service offerings where applicable.

- Support the planning and tuning of recurring content, live events, and gameplay incentives tied to seasonal or rotating content strategies.

- Partner with design, product, production, and live operations teams to model the impact of new features, content, and reward changes before release.

- Create and maintain economy models, balance sheets, simulation tools, and tuning documentation to support implementation and decision-making.

- Analyze live data, player behavior, and feedback to identify economy drift, progression friction, reward imbalance, or missed monetization opportunities.

- Propose and implement tuning changes that improve clarity, retention, engagement, and overall system health.

- Help investigate and resolve player-facing issues related to rewards, progression, economy balance, exploits, and other live-service concerns.

Requirements

- 4+ years of game design experience with a focus on systems, economy, progression, or live game design.

- At least one shipped title where you were a primary owner of progression, economy, or monetization systems.

- Strong analytical skills and comfort working with spreadsheets, models, and live data to support design decisions.

- Deep understanding of player progression, reward systems, virtual economies, retention loops, and monetization frameworks across live games.

- Experience designing for long-term player engagement without relying on predatory or opaque mechanics.

- Ability to translate product goals and business KPIs into practical, player-centered design decisions.

- Clear documentation skills, with the ability to create balance sheets, specs, and tuning guides that cross-functional teams can use directly.

- Proficiency in Unreal Engine 5, with the ability to work directly in-engine to support system implementation and tuning.

- Strong working knowledge of Blueprints for gameplay logic, tuning hooks, and f

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