Senior Game Producer

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📅 Posted 2026-07-09 · via Himalayas
🏷 System-Design,Game-Producer,Game-Design,Production-Management,Product-Management,LiveOps,Senior-Game-Producer,Senior-Producer,Senior-Lead-Producer
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We are hiring a highly experienced Producer + Designer for a remote position. The ideal candidate will help raise our production and design standards by improving systems, coaching the team, and leading high-impact product and game design initiatives that drive measurable business and player KPIs. This is a product-focused role centered on improving retention, monetization, and player experience by turning ambiguity into clear, build-ready specifications, structured execution plans, and measurable improvements.
The role is fully remote and requires at least 4–5 hours of daily overlap with Pakistan Standard Time (GMT+5) .

This role is ideal for someone who:

- Brings structure to production without slowing teams down

- Is hands-on with systems design (not only management)

- Mentors teams and upgrades how they think and document

- Uses data to prioritize and validate decisions

Core Responsibilities

1) Production Leadership (Systems + Delivery)

- Audit current production/design workflow and identify bottlenecks + root causes.

- Improve and enforce a clean operating cadence:

- sprint planning, scope control, dependency management, release discipline

- clear definitions of “ready” and “done”

- Lead cross-discipline alignment (design, dev, art, QA, data/UA).

- Turn ambiguity into clear decisions and build-ready specs.

- Coach producers/designers to run higher-quality execution independently.

2) Lead Systems Design (Hands-on)

- Lead design of major systems and features:

- core loop improvements, progression, economy, monetization, LiveOps

- Write high-quality design specs that are:

- clear, buildable, measurable, testable

- include edge cases, tuning plans, and KPI targets

- Improve player experience end-to-end:

- FTUE, early retention, session flow, mid/late-game goals

- Drive iteration through structured playtests and fast feedback loops.

3) Team Coaching + Design Culture

- Train and mentor internal producers/designers:

- weekly reviews, workshops, templates, critique culture

- Raise quality of documentation and decision-making (systems-first, player-first, data-informed).

- Establish and maintain a clear “design quality bar” across the studio.

4) Data-Informed Design (Partnering with Data/UA)

- Define experiment plans (A/B tests) for key hypotheses.

- Use dashboards/telemetry to identify issues and opportunities.

- Convert insights into backlog priorities and measurable design actions.

5) Stakeholder Communication & Clarity

- Keep leadership updated with clear status, risks, and next steps.

- Write concise summaries and decision notes that reduce confusion and rework.

- Ensure teams have clarity on “what success looks like” for each initiative.

- Key Deliverables (Expected Outputs)

- A clean production cadence that the team can follow consistently (planning → execution → review → release).

- Standardized documentation/templates (feature spec, economy/progression sheet, tuning plan, experiment plan).

- Build-ready specs for major systems/features with measurable success criteria.

- Regular product/design reviews with clear decisions, action items, and ownership.

- A simple, recurring “product health + priorities” summary for leadership (e.g., weekly/bi-weekly).

Decision Rights & Interfaces

- Production rituals for design/production (cadence, templates, review standards).

- Quality bar for design documentation and build-ready specs.

- Playtest cadence and iteration process for design improvements.

- You co-own (with Studio Lead + Game Leads):

- Prioritization of major product initiatives and roadmap trade-offs.

- Scope decisions for high-impact features and releases.

- You influence/support:

- UA and monetization improvements via product changes, experiments, and insight-driven recommendations.

Requirements (Must Have)

- 5–10+ years in mobile F2P production and/or game design (hybrid sim/tycoon is a big plus).

- Shipped multiple live products or major updates (n

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