Senior Game Designer (Full Time - Remote)

๐Ÿข The Collective Ace Group ยท all The Collective Ace Group jobs
๐Ÿ“ Egypt
๐Ÿ“… Posted 2026-08-23 ยท via Himalayas
๐Ÿท Senior-Game-Designer,Game-Design,4X-Game-Design,Mobile-Game-Design,Strategy-Game-Design,Senior-Mobile-Game-Designer,Lead-Game-Designer,Senior-Game-Progression-Designer,Game-Designer
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" The Collective Ace Group " is a one-stop Service Hub in the Gaming industry, providing the best-in-class services for our clients with all the convenience of a one-stop solution. We are currently looking for a motivated Game Designer to support us. In the following role, you will be working in a global team of international professionals.
Role Overview:

As a Senior Game Designer, you will lead the vision and execution of core 4X gameplay systems on one of our strategy titles. Youโ€™ll collaborate closely with Product, Engineering, Art, and Live Ops to craft balanced, rewarding loops that drive player engagement and retention.
What we offer:

- Work with a group of international professionals bringing wealth of experience from gaming and tech industry

- Dynamic environment where you can come across thought-provoking challenges

- Projects that will allow you to use your entrepreneurial mindset, show ownership and have actual influence on decision making

- Flexible working hours and possibility of working from anywhere in the world

- Competitive salary and opportunity to grow

Areas of responsibility:

- Architect and iterate on 4X pillars: exploration mechanics, resource economies,
technology trees, diplomacy/AI, and combat.

- Tune progression curves, difficulty scaling, and rewards for mobile session lengths.

- Create clear, concise design docs, flowcharts, and mock-ups.

- Rapidly prototype systems (paper-prototypes or in-engine) to validate fun & balance.

- Partner with engineers to implement features; work with artists/UI to deliver polish.

- Align with LiveOps and Analytics to define KPIs and A/B test hypotheses.

- Analyze player data and feedback to refine mechanics, economy, and monetization.

- Support QA in scenario testing and bug triage for balance issues.

- Guide junior designers through reviews and feedback.

- Advocate for best practices, design standards, and documentation.

- Mentor other developers in the team and help maintain code, product, and process quality

Qualifications:

- 4+ years
of experience (design, live-ops, product) on commercially released 4X-style titles.

- 2+ shipped mobile games - ideally in the strategy/RTS genre.

- Deep understanding of strategy game economies, tech trees, AI behaviors, and combat balancing.

- Strong proficiency with design tools (e.g., Excel, Google Sheets, Miro, Notion).

- Experience with live-service features: season passes, events, leaderboards, etc.

- Familiarity with free-to-play monetization models and soft-currency economies.

- Basic scripting or prototyping skills (Lua, Python, C#).

- Passion for community engagement and player feedback channels (forums, Discord).

- Hands-on experience with Unity and in-house tools.

- Excellent written and verbal communication; able to distill complex systems into clear documentation.

Analytical mindset: comfortable defining KPIs, interpreting player metrics, and driving data-led decisions.

Originally posted on Himalayas

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