Lead Game Designer
We are hiring a Lead Game Designer for a remote position who will own the design vision and quality bar across our games while building and mentoring a multidisciplinary game design team that consistently delivers high-quality, data-informed experiences. This is a product-focused leadership role responsible for improving retention, engagement, progression, and monetization by defining a clear design direction, maintaining a high standard of design quality, and driving a disciplined A/B testing and design R&D practice.
The role is fully remote and requires at least 4โ5 hours of daily overlap with Pakistan Standard Time (GMT+5) .
This role is ideal for someone who:
โ sets a clear design vision and holds a high quality bar without becoming a bottleneck
โ is hands-on with systems design and design documentation, not only management
โ builds and mentors designers toward domain specialization
โ uses data and experimentation to prioritize and validate design decisions
CORE RESPONSIBILITIES
1) Design Vision & Direction
โ Own the design vision for all products, setting the design foundation and guiding designers at a high level.
โ Align with Studio Head and Game Leads on where each game's design is headed.
โ Co-own the design direction of each product with Game Leads; escalate major design pivots to the Studio Head.
โ Turn ambiguity into clear design direction and build-ready decisions.
2) Design Quality Bar (Hands-on)
โ Set and maintain standards for all design documentation, sheets, A/B tests, and playtesting protocols.
โ Review specs, economy and progression sheets, and feature docs for completeness, clarity, and
applied data analytics.
โ Lead the design of major systems where needed: core loop, progression, economy, monetization, and LiveOps.
โ Establish and maintain a clear design quality bar across the studio.
3) Design Team Development & Specialization
โ Hire, onboard, and mentor game designers to be multidisciplinary and eventually specialize across
three domains:
โ Gameplay, Retention & Engagement
โ Economy, Progression & Data
โ Monetization & LiveOps
โ Run weekly 1:1s with all direct reports.
โ Build successor capability: at least one designer ready to lead design on a product.
โ Reduce the number of design decisions that escalate to Game Leads and the Studio Head.
4) A/B Testing Ownership
โ Own the studio-wide A/B testing pipeline and set best practices for hypotheses, test documentation,
analysis, and decision-making.
โ Co-own A/B test and feature-shipping prioritization with Game Leads.
โ Convert test insights into backlog priorities and measurable design actions.
5) Design R&D & Analytics
โ Lead R&D in game design tools and best practices, data analysis pipelines and dashboards, and
predictive modelling.
โ Stay current on every product's analytics and dashboards.
โ Learn and apply data analytics and predictive modelling to at least one product.
6) Playtesting & Design Fluency
โ Involve the whole studio in frequent playtesting sessions (our products and beyond).
โ Maintain a personal playtime practice of roughly 3 hours per product weekly, and feed notes into
designer 1:1s.
โ Attend design reviews as a participant and quality challenger, not the sole decision-maker.
7) Stakeholder Communication & Clarity
โ Keep leadership updated with clear status, risks, and next steps.
โ Write concise decision notes that reduce confusion and rework.
โ Ensure the team has clarity on what success looks like for each design initiative.
KEY DELIVERABLES (EXPECTED OUTPUTS)
โ A clear, documented design vision and direction for each product.
โ A maintained design quality bar: standards and templates for specs, sheets, A/B tests, and playtesting.
โ A multidisciplinary design team with visible progress on each designer's specialization track.
โ A running studio-wide A/B testing pipeline with quality hypotheses, documentation, and analysis.
โ Design R&D output applied to live products (tools, dashboards, predictive models).
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