Lead Game Designer

๐Ÿข Game District ยท all Game District jobs
๐Ÿ“ Pakistan
๐Ÿ“… Posted 2026-07-09 ยท via Himalayas
๐Ÿท Lead-Game-Designer,Senior-Game-Designer,Game-Design-Lead,Mobile-Game-Design,Product-Design-Leadership,Lead-Technical-Game-Designer,Game-Design-Team-Lead,Principal-Game-Designer
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We are hiring a Lead Game Designer for a remote position who will own the design vision and quality bar across our games while building and mentoring a multidisciplinary game design team that consistently delivers high-quality, data-informed experiences. This is a product-focused leadership role responsible for improving retention, engagement, progression, and monetization by defining a clear design direction, maintaining a high standard of design quality, and driving a disciplined A/B testing and design R&D practice.
The role is fully remote and requires at least 4โ€“5 hours of daily overlap with Pakistan Standard Time (GMT+5) .
This role is ideal for someone who:
โ— sets a clear design vision and holds a high quality bar without becoming a bottleneck
โ— is hands-on with systems design and design documentation, not only management
โ— builds and mentors designers toward domain specialization
โ— uses data and experimentation to prioritize and validate design decisions

CORE RESPONSIBILITIES
1) Design Vision & Direction
โ— Own the design vision for all products, setting the design foundation and guiding designers at a high level.
โ— Align with Studio Head and Game Leads on where each game's design is headed.
โ— Co-own the design direction of each product with Game Leads; escalate major design pivots to the Studio Head.
โ— Turn ambiguity into clear design direction and build-ready decisions.
2) Design Quality Bar (Hands-on)
โ— Set and maintain standards for all design documentation, sheets, A/B tests, and playtesting protocols.
โ— Review specs, economy and progression sheets, and feature docs for completeness, clarity, and
applied data analytics.
โ— Lead the design of major systems where needed: core loop, progression, economy, monetization, and LiveOps.
โ— Establish and maintain a clear design quality bar across the studio.
3) Design Team Development & Specialization
โ— Hire, onboard, and mentor game designers to be multidisciplinary and eventually specialize across
three domains:
โ—‹ Gameplay, Retention & Engagement
โ—‹ Economy, Progression & Data
โ—‹ Monetization & LiveOps
โ— Run weekly 1:1s with all direct reports.
โ— Build successor capability: at least one designer ready to lead design on a product.
โ— Reduce the number of design decisions that escalate to Game Leads and the Studio Head.
4) A/B Testing Ownership
โ— Own the studio-wide A/B testing pipeline and set best practices for hypotheses, test documentation,
analysis, and decision-making.
โ— Co-own A/B test and feature-shipping prioritization with Game Leads.
โ— Convert test insights into backlog priorities and measurable design actions.
5) Design R&D & Analytics
โ— Lead R&D in game design tools and best practices, data analysis pipelines and dashboards, and
predictive modelling.
โ— Stay current on every product's analytics and dashboards.
โ— Learn and apply data analytics and predictive modelling to at least one product.
6) Playtesting & Design Fluency
โ— Involve the whole studio in frequent playtesting sessions (our products and beyond).
โ— Maintain a personal playtime practice of roughly 3 hours per product weekly, and feed notes into
designer 1:1s.
โ— Attend design reviews as a participant and quality challenger, not the sole decision-maker.
7) Stakeholder Communication & Clarity
โ— Keep leadership updated with clear status, risks, and next steps.
โ— Write concise decision notes that reduce confusion and rework.
โ— Ensure the team has clarity on what success looks like for each design initiative.

KEY DELIVERABLES (EXPECTED OUTPUTS)
โ— A clear, documented design vision and direction for each product.
โ— A maintained design quality bar: standards and templates for specs, sheets, A/B tests, and playtesting.
โ— A multidisciplinary design team with visible progress on each designer's specialization track.
โ— A running studio-wide A/B testing pipeline with quality hypotheses, documentation, and analysis.
โ— Design R&D output applied to live products (tools, dashboards, predictive models).
โ— R

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