Founding Designer (Code-First / 100% Remote)

🏢 neoBIM GmbH · all neoBIM GmbH jobs
📍 Germany
📅 Posted 2026-08-15 · via Himalayas
🏷 Founding-Designer,Product-Designer,Design-Systems-Designer,UI-UX-Designer,3D-Product-Designer,Founding-Product-Designer,Remote-Founder-and-Head-Of-Product,Lead-Product-Designer
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neoBIM is a cutting‑edge startup transforming the construction industry with AI‑powered Building Information Modeling (BIM). Co‑founded by industry pioneers, the company is on a mission to make BIM smarter, faster and more collaborative. With a growing team, neoBIM offers an innovative work environment, a flexible culture and the chance to work on impactful global projects. We're hiring our founding designer to own the look, feel, and design system of the product from day one — and to do it in a way that's collapsing the old design-to-handoff pipeline. How we think about design here The traditional loop is: design in Figma → hand off → engineers translate to code → drift sets in → repeat. We don't want that. Tools like Claude now let designers express intent directly in code, working in the real design system instead of a mirror of it. So the only translation step left is designer-code → production-code — far closer, far less lossy. We're not dogmatic about never opening a canvas to think. But the designer we want is someone who reaches for code as their primary medium and treats the running product as the source of truth. Tasks - Define and build our design system in code, using shadcn/ui as the foundation — tokens, variants, modes, responsive behaviour, accessibility - Prototype directly in code with AI assistance (Claude), so what you "design" is already buildable and lives in the codebase - Design the entire product surface — from the 3D canvas and viewport controls to property panels, dashboards, and onboarding flows - Own iconography and illustration: either craft our icon set and product illustrations yourself, or art-direct freelancers to deliver a consistent, high-quality visual language - Work in a tight loop with engineers, where "handoff" mostly means a code review, not a translation - Shape the brand and marketing surface as the company grows Requirements This role is for a designer who thinks in systems, understands software constraints, and can reason about 3D interaction — so what you ship is buildable, native to the medium, and not just pretty in a mockup. Specifically: - You work in code (HTML/CSS/React) and are comfortable using tools like Claude or similar tools to turn ideas into a working UI. You don't need to be an engineer, but the terminal and a component file don't scare you - You have experience designing for 3D, spatial, or canvas-based software — a tool you've shipped, a serious side project, or deep experience using Blender, Rhino, SketchUp, Cinema 4D, Spline, or a game engine. You understand viewport controls, gizmos, camera behaviour, and the seam between 2D UI and a live 3D scene - You've designed with shadcn/ui and understand how its tokens, variants, and primitives compose - You have a strong icon and illustration eye — you can either produce this work or direct freelancers to a consistent result, and you know what good looks like - You design with light/dark mode and responsiveness from the start, not as an afterthought Benefits - Founding-level ownership of design at a well-backed startup with a credible founding team in the AEC/3D space - Competitive salary - Direct access to the founders, no design-by-committee, no layers between you and the work - The chance to define how a category of professional 3D tooling looks and feels for the next decade - Access to World-Class Infrastructure - A Culture of Deep Tech and Real-World Application - Flexibility with remote first work enviroment and a great team that shapes the future Send us your portfolio and CV For any questions regarding this position, feel free to contact Felix directly via phone or messenger at +49 176 95422094. Originally posted on Himalayas

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