3D Character Artist

🏒 Streamline Studios · all Streamline Studios jobs
πŸ“ Malaysia
πŸ“… Posted 2026-07-24 Β· via Himalayas
🏷 3D-Character-Artist,Character-Artist,Game-Art,3D-Modeling,Art,Senior-3D-Character-Artist
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About Us

Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.
Description

We are hiring a 3D Character Artist on a freelance/contract basis. You will need to solve a wide range of problems with well-rounded experience across multiple disciplines, with specialization in Character production workflow. You thrive on collaboration and report to the Lead Artist to work as a team towards the monthly content pushes and milestones. You have a natural curiosity for all parts of the creative pipeline, and invest time improving your skills.

This is a fully remote, project-based engagement: scope, deliverables, timelines, and rates are defined per
work order. It is not a full-time employment position.
Responsibilities
- Delivering excellence
- Works efficiently and effectively within the technical constraints of production

- Generates high-quality art work that matches or exceeds studio standards

- Communication
- Keep the Lead Artist up to date regarding status of tasks at all times

- Obtain the Lead Artists guidance and approval as needed on tasks, project initiatives and milestones

- Proactively schedule own time as necessary, notify Managers and Lead Artists in advance of upcoming roadblocks and challenges

- Team and personal development
- Consistently refine one’s own artistic abilities and learn new software packages and in-house tools

- Contribute and help build a positive team environment

Requirements
- Full proficiency in software packages and tools of the games industry listed below
- 3ds Max/Maya

- Substance Painter

- Zbrush

- Photoshop

- PBR workflow

- Surface knowledge on the following softwares and tools - Blender

- Intermediate proficiency in the following tools:
- Unreal Engine Character Setup

- Unreal Engine Rendering (Lighting, Rendering)

- Highly proficient in one of the following disciplines and/or intermediate in all of them

- Human Anatomy

- Creature Anatomy

- Hard Surface Modeling

- Cloth Sculpting or Simulation

- Passion for game development.

- Proficiency in Game Engine technologies such as Unreal with asset integration

- Experience with the game art asset pipeline, i.e. highpoly and efficient game ready lowpoly modelling, texturing and baking.

Pluses:

- Familiarity with other game engines (Unreal Engine, Unity, etc.)

- Capable of working in other art disciplines (Concept Art, Rig, Animation, VFX, etc).

Deliverables Expectations

Freelancers/Contractors will be measured according to the metric below:

- On-time delivery of project deliverables

- Outcomes delivered as per project specifications, consistently

- Time spent on an outcome is within project or budgeted mandays

Streamline Values:Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning.

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Originally posted on Himalayas

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