3D Artist 1

🏢 Marks Agency · all Marks Agency jobs
📍 India
📅 Posted 2026-08-24 · via Himalayas
🏷 3D-Artist,3D-Modeling,CGI-Artist,Digital-Art,Product-Visualization,3D-Character-Artist,3D-Game-Artist,3D-Rendering-Artist,3D-Artist-Generalist,3D-Modeler
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Primary focus

- Create precise models of customer products within the agreed time frame, based on technical drawings or the actual products

- Create Photo realistic renders

- Optimize digital files before sending it to client for review

- Strong understanding on how to accentuate the form of the products using lights and shadows

- Understanding UV sets and maps

- Perform daily tasks while following 2D & 3D CGI workflows & processes

- Re-topologize raw 3D models

- Create materials and textures, and set-up lights to produce photorealistic or stylized materials / shaders

- Provide technical assistance to the team when needed

- Serve as the team’s Creative QC

Supporting tasks

- If needed, attend client meetings, calibration meetings and briefing

- Complete any adhoc tasks as assigned by the 3D Lead

- Follow company protocols with regards to job delivery and completion through MySGS

- Performs other duties as assigned by the Company from time to time

Performance Management

- On-time delivery

- Right-The-First-Time (RTFT)

- Ability to render a model as per Client needs, which could be in terms of customer satisfaction rate or no. of amendment at SGS cost against no. of jobs performed by that artist

- Minimum of 85% unitilisation or productive hours on average

Technical Skills:

· High proficiency in Blender, Autodesk Maya as secondary

· High proficiency in V-Ray lights and materials/shader

· Extensive knowledge of Photoshop and Illustrator CS6 or above

Demonstrate a breadth of competence in 3D forms, from mechanical design to organic objects, from photo-real to stylize

· Capable of creating any consumer product in 3D software which involves hard-surface and organic modelling, texturing, lighting, rendering and compositing;

· Knowledge in the fundamentals and basic principles of colours, lights, and shades

· Understanding of a 3D production pipeline

· Solid sense of three-dimensional design and attention to detail in organic and mechanical surfaces

· Knowledge of how a well-modeled object will react to light and reflection in a realistic and appealing way

· Knowledge and fluency in other lighting software and processes
· Texture painting ability a plus
· Solid art background a plus

· Beneficial knowledge on Esko, ArtiosCAD, XML file formats, Sculpting, and 3DS Max;

Originally posted on Himalayas

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