3D Animator/Rigger (Contract - Project Based)
Join the Movement for Health Empowerment at WISEcode
WISEcode is on a mission to transform how people understand, choose, and enjoy the foods they eat. We are not building another static health app. We are pioneering an intelligent, interactive experience that empowers families with clarity, confidence, and curiosity around everyday decisions.
WISEcode is looking for an experienced 3D character artist, technical rigger, and animator to transform our existing branded owl into a fully controllable, reusable 3D character system.
Project Overview: WISEcode Modular Owl Character System
Project Overview
This is not a request for a static model or a single finished animation. We need a master owl asset that can be recolored, posed, animated, exported, and placed into any digital environment without rebuilding the character.
The owl will be used across:
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WISEcode products and applications
- Websites and interactive experiences
- Product onboarding and education
- Marketing and social media
- Video and motion graphics
- Future conversational and AI experiences
The character must preserve the design, proportions, personality, and visual identity of the existing WISEcode owl.
Core Project Goal
Create one production-ready master owl that can:
- Change between approved color variations
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Be posed and animated through a professional control rig
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Support expressive facial and full-body animation
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Be rendered against transparent or custom backgrounds
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Be exported as an optimized GLB for web and application use
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Support future accessories, animations, and character variations
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Be maintained by another qualified artist or developer after handoff
The master system should initially support our blue, green, and red owl characters without requiring separate models or rigs.
Must Have Project Requirements
Accurate 3D Character Model
The artist must create a complete three-dimensional interpretation of the supplied WISEcode owl.
The model must include:
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Complete front, back, side, top, and underside geometry
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Fully modeled wings, body, head, tail, feet, and talons
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Functional eyes, eyelids, beak, and mouth
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A clean silhouette from every viewing angle
- Animation-ready topology
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Clean UVs, normals, and deformation areas
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Optimized geometry suitable for both rendering and real-time use
The finished owl must look like the supplied character—not a generic, realistic, or redesigned owl.
2. Complete Character Rig
The owl must have a professional, animator-friendly control rig.
The rig must provide direct control over:
Face and Head
- Head and neck
- Eyes and independent eye direction
- Pupils and iris scale
- Upper and lower eyelids
- Blinks and winks
- Brows or expressive eye shapes
- Beak and jaw
- Mouth and tongue where required
- Facial expressions
- Ear tufts
Body
- Spine and torso
- Chest and belly
- Squash and stretch where appropriate
- Body lean and weight shifts
- Root and center-of-gravity control
Wings
- Independent left and right wings
- Wing folding and spreading
- Wing-tip gestures
- Primary and secondary feather groups
- Feather fanning and overlap
- FK and any appropriate assisted controls
Lower Body
- Legs and feet
- Individual or grouped talon controls
- Ground contact
- Foot placement
- IK/FK functionality where appropriate
- Perching and gripping poses
Tail and Feathers
- Tail direction and fanning
- Major feather-group controls
- Ear-tuft and feather secondary motion
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Manual control over any automated movement
Every major control must be clearly named and logically organized.
3. Modular Color and Material System
The character must support multiple branded owl identities from the same master model.
At minimum, the following regions should be independently adjustable:
- Main body
- Face
- Chest and belly
- Wings
- Wing tips
- Tail
- Ear tufts
- Eye iris
- Eyelids
- Beak
- Feet and talons
- Accent marking